using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShopEvent : MonoBehaviour {
    public void Awake() {
        MoneyCardTuple.Add(new Tuple<int, CardBase>(1, new CardBase() { description = "Hello" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(2, new CardBase() { description = "World" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(3, new CardBase() { description = "Test" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(4, new CardBase() { description = "For" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(5, new CardBase() { description = "ShopManager" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(6, new CardBase() { description = "And" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(7, new CardBase() { description = "UI" }));
        MoneyCardTuple.Add(new Tuple<int, CardBase>(8, new CardBase() { description = "Classes" }));
    }
    public List<Tuple<int, CardBase>> MoneyCardTuple = new();
}
